Version 1 · last updated 26 July 2026
This policy explains what personal data Playlytix s. r. o. collects when you use the Playlytix portal, why we collect it, who we share it with, and the rights you have over it. We wrote it to match what the platform actually does — nothing here is boilerplate for features we don't have.
The data controller is Playlytix s. r. o., Galbavého 1860/1, 841 01 Bratislava — Dúbravka, Slovak Republic (Company ID / IČO: 57017140). For anything in this policy, contact info@playlytix.gg.
Account data. Your email address, a display username, and — if you sign up with a password — a cryptographic hash of it (we never store the password itself). If you sign in with Discord or Google instead, we store your provider account identifier and the email address the provider verified; we do not receive your password from them.
Tester profile. Information you choose to enter so we can match you to playtests you'd actually enjoy. It covers:
No single field is mandatory, and nothing here is verified — it's your own description of yourself. A fuller profile simply gets matched to more tests.
Steam library — only if you connect it. Settings offers an optional "Connect Steam" step. If you use it, you sign in through Steam (which proves you own the account; we never see your Steam password) and we then store your Steam ID, display name, account creation date, and the list of games you own together with how long you've played each one, plus your totals. We refresh this roughly every three days for as long as it stays connected.
We can only ever read what your own Steam privacy settings make public — if your profile or game details are private, we record that and read nothing. We use it to match you to playtests by relevant experience (for example, hours played in the kind of game being tested). Disconnecting, at any time, stops the refresh and deletes everything we stored from it.
Testing activity. The tests you're invited to and your responses: your accept/decline decisions and any reason you give for declining, submitted answers, files you upload (screenshots, video clips), follow-up comments, the evaluation score our team gives your feedback and any written note explaining it, and payout amounts and their status.
Technical data. Server logs of requests (path, status, timing, your user ID) and security events; an audit trail of administrative actions; error reports. Rate-limiting temporarily processes your IP address in memory. We do not run analytics or advertising trackers.
Preferences and consents. Your notification-email choices, whether your name is shown to developers (see section 4), and your answer to the optional data-licensing consent (see section 5) together with the date you last answered it.
Playlytix exists to give game developers structured feedback, so your submitted responses are shared with the developer whose game you tested: your answers, uploaded files, comments, and profile demographics relevant to interpreting the feedback (such as country, age range, gaming habits and hardware).
Your identity is under your control. The "Show my name to developers" switch in Settings decides whether developers see your username and email or an anonymous label (e.g. "Tester #012"). Off means developers cannot identify you from the portal or its developer API; your demographics remain visible because they are what makes feedback interpretable. The switch also controls the public tester leaderboard. It takes effect immediately.
Exception: when a payout is dispatched, the payout provider (and by necessity our payment records) use your real name/email regardless of the anonymity switch — money can't be sent anonymously.
Public tester card — only if you turn it on. Settings offers an optional public card: a page showing your username, rank tier, missions submitted, average score and on-time streak — never your email, real name or earnings. It exists only while the switch is on and lives at a random link that only you receive, so it reaches exactly the people you share it with; we also ask search engines not to index it. Turning the switch off deletes the link immediately, and turning it back on creates a fresh one.
Playtest feedback is valuable beyond the game it was written for: games companies and AI research organisations buy datasets that describe how real players learn, decide and react. We want to build that part of the business only with testers who choose to be part of it.
It is off unless you switch it on. In your profile, under "Testing & consents", you'll find the question "May we license your testing data to third parties?". It starts unanswered, and unanswered means no. Saying no — or never answering — has no effect whatsoever on which playtests you're invited to, how your feedback is scored, or what you're paid. It is not part of your profile completion.
What licensing covers if you consent: your playtest answers, uploaded files and follow-up comments, the evaluation scores on that work, and the profile context that makes it interpretable (such as country, age range, gaming habits, hardware and spending band).
What is always removed first: your name, email address, username, gaming account IDs (Steam, Epic, PSN, Xbox, Discord) and any other direct identifier. Licensed datasets identify you by an opaque code, not by who you are.
What it never covers: your password, payment records, or data collected before you gave consent. Consent applies going forward — it does not reach back over work you submitted while the setting was off or unanswered.
Withdrawing. Change the answer back to "No" in your profile at any time; it takes effect immediately and we stop including your data in anything new. Datasets already delivered to a customer under a licence cannot be recalled — which is exactly why we ask before, not after. We record the date of your most recent answer so both sides can show what was agreed and when.
The portal's typefaces are self-hosted on our own server — loading our pages sends no font request (and no IP address) to Google or any other third party.
These providers process data on our behalf under their data-processing terms. Where a provider processes data outside the EU/EEA, transfers rely on the EU Standard Contractual Clauses or an adequacy decision.
Under the GDPR you can ask us for access to your data, correction (your profile and settings are self-service), deletion, restriction, portability, and you can object to processing based on legitimate interest. Write to info@playlytix.gg — we answer within one month. Note that deleting your account cannot retroactively withdraw feedback already delivered to a developer, and payout records we are legally required to keep survive deletion.
Deleting your account yourself. Settings has a "Delete my account" option that runs immediately, without asking us. It erases the person and keeps the work: your email, username, profile, linked sign-ins, connected Steam library, pending email tokens and sessions are deleted, and your account row is replaced by an anonymous placeholder. Feedback you already submitted stays with its playtest, attributed to that placeholder — developers commissioned and paid for it, and it can no longer be traced to you. Payout records are kept because accounting law requires it. Any rewards still pending at deletion are forfeited, which the confirmation screen states before you proceed.
You can also complain to a supervisory authority — ours is the Office for Personal Data Protection of the Slovak Republic (Úrad na ochranu osobných údajov SR, dataprotection.gov.sk), or the authority in your own EU country.
Traffic is encrypted (HTTPS), passwords are stored only as bcrypt hashes, uploaded files live in private storage reachable only through expiring signed links, administrative actions are audit-logged, and access to production systems is restricted. No system is perfect; if a breach affects you, we will notify you as the GDPR requires.
The portal is for adults — you must be 18 or older to create an account. We do not knowingly process children's data; if we learn an account belongs to a minor we will close it.
If we change this policy, the date at the top changes and material changes will be flagged in the portal. Continued use after a change means the new version applies.